Continuing the Easing library.
// FLOAT compare to INTEGER public static bool IsEqual(this double doublevalue, int intValue) { if (Math.Abs(doublevalue - intValue) <= double.Epsilon) return true; else return false; }
Continuing the Easing library.
// FLOAT compare to INTEGER public static bool IsEqual(this double doublevalue, int intValue) { if (Math.Abs(doublevalue - intValue) <= double.Epsilon) return true; else return false; }