Continuing the Easing library.
// FLOAT compare to INTEGER
public static bool IsEqual(this double doublevalue, int intValue) {
	if (Math.Abs(doublevalue - intValue) <= double.Epsilon)
		return true;
	else
		return false;
}
Continuing the Easing library.
// FLOAT compare to INTEGER
public static bool IsEqual(this double doublevalue, int intValue) {
	if (Math.Abs(doublevalue - intValue) <= double.Epsilon)
		return true;
	else
		return false;
}
Easing is cool.
Here’s some completely unrelated code to prove it:
public OpcManager() {
	OpcServer = new OPCAutomation.OPCServer();
	Group = new Dictionary<string, opcgroup="">();
	IsConnected = false;
}