Continuing the Easing library.
// FLOAT compare to INTEGER
public static bool IsEqual(this double doublevalue, int intValue) {
if (Math.Abs(doublevalue - intValue) <= double.Epsilon)
return true;
else
return false;
}
Continuing the Easing library.
// FLOAT compare to INTEGER
public static bool IsEqual(this double doublevalue, int intValue) {
if (Math.Abs(doublevalue - intValue) <= double.Epsilon)
return true;
else
return false;
}
Easing is cool.
Here’s some completely unrelated code to prove it:
public OpcManager() {
OpcServer = new OPCAutomation.OPCServer();
Group = new Dictionary<string, opcgroup="">();
IsConnected = false;
}